Subnautica
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Mikjaw

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Mikjaw

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About this mod

This is a library which supports the creation of new vehicles.

Requirements
Permissions and credits
Donations
Please see my Patreon Page if you:
  • are an artist interested in being paid for models
  • want to see more vehicles in the game
  • would like to support Mikjaw

Contributors
ShirubaFoxy (ShirubaFoxy autopilot voice, Engine sounds): https://soundcloud.com/shirubafoxy
SineShine (Chels-E autopilot voice): https://sineshine.bandcamp.com/
ShotgunTurtle816 (Turtle autopilot voice): https://soundcloud.com/shotgunturtle




To use the vehicles in-game, please see the Operator's Manual.

What is this library?
This library more-or-less completely automates the process of turning a model into a real, usable-vehicle.
If you are a user, I hope this means you will see many new vehicles in the future.
If you are a developer, I want you to know that VehicleFramework contains about 12k lines, while the Odyssey contains about 500.

Is this compatible with previous saves?
Yes, you can add and remove this mod and its derivatives at will.

Are there any known incompatibilities?
Slot Extender doesn't seem to always (or perhaps ever) work well with Vehicle Framework.

Is there a comprehensive feature list?
No, I'm afraid I don't have anything quite so formal right now. Please rest assured that vehicles added in this way will mesh into the game in most of the normal ways. They use the same batteries, have the same kinds of storage, take the same upgrades (to an extent), and cause angst in Crabsquids with their headlights just like the normal vehicles.

What Upgrade Modules can these vehicles take?
Build Modules at a Vehicle Upgrade Console.
  • Depth Modules
  • Hull Modules
  • Engine Efficiency Modules
  • Storage Modules
  • Stealth Module
  • Impulse Speed Booster
  • Ion Defense Capacitor
  • Nano-Weave Barrier
  • Sonar Module
  • What significant features have not yet been implemented?
    [list]
  • A "seamoth class" of vehicles. These would not have a walkable interior, but you would enter directly to piloting.
  • An auto-pilot mode. The hard part is adding a new PDA page from which you can select a destination.
  • A full suite of autopilot voice lines (November 2021)
  • Arm modules. Honestly I've not felt any need to implement this, but I would like VehicleFramework to include "walkers" in the future.
  • Positional Damage. I would like if certain modules could be taken offline by damage.
  • Additional Pilot HUD. I had in mind to display information on storage and individual batteries, as well as positional damage sustained.
  • Don't simply disappear when destroyed. (November 2021)
  • Crabsquid protection module
  • Better glass shading? Notice the Atrama glass canopy is opaque. This can probably be fixed by dividing the canopy into an "inside" and an "outside," each of which have only one normal.
  • Dock Interaction? For a certain class of vehicles, maybe docking can be permitted in a Moonpool or Cyclops.
  • Interaction with the "Vehicle Upgrade Console." It would be nice to be able to change colors and names on-the-fly.  (October 2022)
  • Internal Fabricator(s). (November 2021)
  • Steering Wheel and Animations. The Seamoth steering column can probably be repurposed.
  • Engine Sounds. (January 2022) Thank you, Shiruba.
  • VR Support. (August 2022) I strongly recommend VR Enhancements
What mods use this library?

Are there other related mods?Yes, I support the compatibility of Vehicle Framework with several other of my mods:

How do I add my new vehicle?
Please see the Vehicle Framework Wiki for detailed information.
 

I would like to read the source.