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ElysianMods

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ElysianMods

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About this mod

Adds Trade Authority Kiosks to Shipbuilder Landing Pads and as a constructible object.

Requirements
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Changelogs
Trade Authority Kiosks at Outposts

The trade authority bills itself as being present anywhere there are credits to be made. Large outposts bring in lots of wealth. You would think the Trade Authority would want a little taste. This fixes that.

This mod adds a Trade Authority Kiosk to the Landing Pad with Shipbuilder next to the shipbuilder console. It also adds Trade Authority Kiosks as constructible settlement objects.

There is an optional file that only adds the Trade Authority Kiosk to the Landing Pad with Shipbuilder, but does not add it as a constructible object. There is another optional file that only adds the Trade Authority Kiosk as a constructible object, but does not add it to the Landing Pad with Shipbuilder.

NOTE: The kiosk will not show up on existing Landing Pads with Shipbuilders. You must delete and rebuild the object for it to show up.

NOTE: Each kiosk has its own container. What this means is that if you build the landing pad and a standalone kiosk, each one will have its own inventory with its own amount of credits. They are not connected. Keep this in mind if you accidentally sell something you didn't mean to.


If you want to see anything else added, if I missed anything, if you want to see other objects, or anything else, please leave a comment!

REQUIREMENTS:
Plugins.txt Enabler (FOLLOW INSTRUCTIONS)

INSTALLATION (NMM/Vortex):
Download the mod with Nexus Mod Manager or Vortex.
Install using the user interface.
Make sure mod is enabled in your load order.


INSTALLATION (Manual - Not Recommended):
Download the mod manually.
Extract the .esm file and place it in your Steam\steamapps\common\Starfield\Data folder.
Modify your plugins.txt in %LocalAppData%\Starfield to include:
*ElysianMods-Trade-Authority-at-Outposts.esm


DISCLAIMER:
New game, new bugs. Back up your saves, back up your game files even. I do not take any responsibility for corrupted saves, however, this mod changes so few things that I have a hard time believing it would hurt anything.

If you encounter bugs, please make sure you are using Plugins.txt Enabler and have followed all their instructions for installing it before making a bug report.


Again, and I really mean this, I would love to hear what else you guys want to see included in this mod.