Better than Vanilla handling of ship ownership, and works with Seizure of Ships (all ships safely stealable).
Permissions and credits
Credits and distribution permission
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
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Translations
Spanish
Translations available on the Nexus
Language
Name
SpanishAuthor: wankingSkeever - Translated by AtomPixel
Sit to Add Ship - Spanish Translation
Changelogs
Version 0.2.4
Updated logic a bit so the block on taking over ship is a bit less strict. Still can't take over vanguard simulator ship
Version 0.2.3
Fix dialog not showing up sometimes.
Version 0.2.2
Block showing the add ship dialog when you're aren't allowed to access menu, gravjump, far travel, or fast travel. This will prevent the dialog from showing up in vanguard simulator, for example
Version 0.2.1
slight improve scripts
Version 0.2
Set player ship back to home ship when player change location - ie exiting the ship you just captured.
Version 0.1.1
Data folder thing for future and old previous versions of Vortex
In the vanilla game, in order to add a captured ship to your fleet, you need to make it your home ship. This is annoying because:
Your crew moves over. If your new ship has a smaller crew capacity than your old ship, some of them might even leave.
Your old ship undocks with the new one and starts leaving, so you need to dock with your old ship to get back.
After you get back to your old ship, you need to manually assign it as your home ship again.
You can also make a ship your home ship, and thus add it to your fleet, by flying away in the new ship, which is what the in-game tutorial tells you to do. This is even worse, as you'd lose track of your old ship until you get to a spaceport.
This mod lets you add captured ships to your fleet by sitting in the pilot seat without making it your home ship.
Or optionally not add it to your fleet when you sit down. It is a dialog box with "yes" and "no".
ESM built with xEdit.
There are no file or form conflicts. Any possible conflict is purely behavioral, which currently doesn't exist as far as I know. You can also just like test it out.
Read the god damned instructions in this (Plugins.txt Enabler) mod's description. If the ESM is not loading, you're doing something wrong. I don't wanna do tech support for everyone who wants to mod this game: if you have problems with Vortex, SFSE, Plugins.txt Enabler, or Bethesda, take it up with them; I don't want to hear about it in this mod's comments section.
Installation/Uninstallation/Update
Install Plugins.txt Enabler. Make sure you enable plugin loading for Starfield in whatever mod manager you're using.
Install with mod manager such as MO2 or Vortex., or dump everything into data.
Install/Update/Uninstall whenever. It doesn't matter.