Baldur's Gate 3
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havsglimt

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havsglimt

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About this mod

Brings the Oath of Conquest subclass for Paladins to Baldur's Gate 3. Now updated for full release!

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OATH OF CONQUEST HAS COME TO BALDUR'S GATE 3!

The Oath of Conquest paladin: slightly less agreeable from the get-go, without having to break your oath.


















CLASS FEATURES


OATH SPELLS

3rd level
: Armor of Agathys, Command
5th level: Hold Person, Spiritual Weapon
9th level: Bestow Curse, Fear
13th level: Dominate Beast, Stoneskin
17th level: Cloudkill, Dominate Person




When you take this oath at level 1, you gain the following Channel Oath option: 

You can use your Channel Oath to exude a terrifying presence. As an action, you force each enemy that you can see within 9m of you to make a Wisdom saving throw. On a failed save, a creature becomes Frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
NOTES

Works almost exactly like Oathbreaker's Dreadful Aspect, but seeing as Frightened/Feared works differently in BG3 since they are two separate conditions, I added a new one that goes under the Frightened status group that allows the enemy to shake off this fear effect on a successful saving throw, and not become automatically immobilized—just like intended in 5e.





You also gain the following Channel Oath option when taking this oath at level 1: 

You can use your Channel Oath to strike with supernatural accuracy, gaining a +10 bonus when making an attack roll.
NOTES

Works as in 5e, and has a built-in interrupt that you can toggle on and off. Remember that it shares Channel Oath charges with your Conquering Presence spell so you don't allow it to chew through your limited amount of charges. Should only trigger when needed, i.e. when the +10 would make you hit your target (let me know if it doesn't). 





Starting at level 7, you constantly emanate a menacing aura while you're not Incapacitated. The aura extends 3m from you in every direction. If a creature is frightened of you, its movement speed is reduced to 0 while in the aura, and that creature takes Psychic damage equal to half your Paladin level if it starts its turn there.

At 18th level, the range of this aura increases to 9m.
NOTES

Works as in 5e.
(*Psst* Note that the zero movement speed debuff means that a feared and prone target cannot stand up, so make sure to take advantage of that)





Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes Psychic damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated.
NOTES

*Requires a mod that allows levelling past level 12.*
Works as in 5e. Added an animation to the automatic spell cast that essentially copies Vicious Mockery, to simulate your paladin actually scornfully rebuking the attacking enemy.





At 20th level, you gain the ability to harness extraordinary martial prowess. As an action, you can magically become an avatar of conquest. For 1 minute, you have resistance to all damage, you can make an additional attack as part of your regular attack action, and your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20.

Once you use this feature, you can’t use it again until you finish a long rest.
NOTES

*Requires a mod that allows levelling past level 12.*
Now works as intended in 5e (thanks to lostsoul)! The extra attack stacks with the second attack you get a level 5, meaning you get three attacks total per round. It's located to the far right of your hotbar where passives and temporary spells are located, so make sure you don't forget to use it
.







POTENTIAL ISSUES/DISCLAIMERS

  • I'm not sure if oathbreaking is disabled or abides by Vengeance rules (since I added the Vengeance tag to this subclass), or simply abides by what seems to be the Paladin default (Devotion). In EA, it defaulted to Devotion rules and triggered oathbreaking whenever you did something that broke those tenets, so if that's still the case, please make sure you save as often as you can so you can go back on dialogue options/actions you take in case of oathbreaking when you don't want it to happen. There are probably websites where specific oathbreaking events are listed.
  • If you want to uninstall this mod, make sure you change the (sub)class of any Conquest characters that you have before doing so. 
  • I'm not responsible for any issues regarding your save games when installing this mod and/or using it in conjunction with other mods. Sometimes using mods will wreck your save file and make the game crash, so use mods at your own discretion.









INSTALLATION WITH BG3 MOD MANAGER

1.
Start BG3 Mod Manager and press the "Open Mods Folder" button on the top bar, or press Windows + R and type %userprofile%\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\. 
2.
Open "OathofConquest.zip" and place "OathofConquest.pak" in the Mods folder. 
3.
Refresh the mod list in BG3 Mod Manager by pressing F5, and move the mod from inactive mods to active mods in the mod manager window. If you encounter any issues, try placing it further down in the load order. Make sure you use the "Public" profile.
4.
Click "Save Load Order to File" in the top bar and launch the game.







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