Baldur's Gate 3
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MaskedRPGFan

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MaskedRPGFan

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About this mod

Magic Weapon Enhanced.
24 combinations with:
AOE 9 m. No concentration. Bonus Action. Works for main hand and offhand. Permanent. No VFX/SFX. Only for Allies, items excluded. Ritual spell.

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Magic Weapon Enhanced. AOE 9 m.
24 combinations with:
AOE 9 m. No concentration. Bonus Action. Works for main hand and offhand. Permanent. No VFX/SFX. Only for Allies, items excluded. Ritual spell.



Use only one main file. Installation



Unmodded spell info



Magic Weapon is a Level 2 Transmutation Spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.


Description
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to 
 Attack Rolls and Damage Rolls.


Properties
Cost:
 Action + 
 Level 2 Spell Slot


Details:
 Range: 1.5 m / 5 ft
 
Concentration

At Higher Levels
Upcast: Casting this spell using a 4th or 5th level Spell Slot will increase the bonus by 2, and a 6th level Spell Slot will increase it by 3.