This mod is a copy of Tamriel the full Skyrim World. due to a limit on the number of Handlers in a mod I will add separate mods for house cells, a mod for dungeons and caves, a mod for the worlds and mods for the city mods for the city worlds Whiterun, Markarth, Riften and Windhelm.
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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The files in this mod are all master esm files that all require the New Tamriel World master file.
Feel free to make new mods using the master files in this mod.
This is such a big mod it is best to start a new game. After you create your new character save the game, then quit the game then reload the game and continue.
In this copy of Skyrim there are many vanilla quests you can do. there are two ships that you can take to New Tamriel. There is also a shrine you can activate and a Spell Tome Book in Helgen just before the cave exit to travel to New Helgen a Dragonborn Home with beds merchants Alchemy, Enchanting, Blacksmith Forge, workbench, sharping wheel and cooking. There are new barrels, chests and skill books in New Helgen Keep.
At the end of Helgen Keep you can activate the shrine and start playing your new game in the New Helgen Keep and New Tamriel
House Cells New Tamriel adds houses and buildings to the New Tamriel World including new Dragonborn Homes